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Hero smash rng
Hero smash rng







By using a Special Move the MP Gauge depletes by the move's MP Cost, shown by the Command Menu and visualized by a portion of the bar being colored green (with the exception of Frizz, Zap, and Woosh). Hero possesses a mechanic known as the MP Gauge, located above his damage meter and having a maximum of 100 MP. Hero's sword and shield will also change depending on the outfit, similarly to Cloud and Bayonetta, although this is purely aesthetic. Hero possesses four different variations as alternate costumes, specifically the Heroes from Dragon Quest XI (the Luminary, who serves as the default outfit), Dragon Quest III (Erdrick), Dragon Quest IV (Solo), and Dragon Quest VIII (Eight). Most if not all of Hero's projectiles can be blocked by the following fighters and ther shields Link, Young Link, Toon Link, Hero.Kamikazee can be unreliable, seeing as it kills Hero before the opponent.Significantly less options are available if Hero runs out of MP.Characters who can reflect, absorb, or pocket projectiles can be difficult for Hero to deal with, as Kafrizz is a powerful projectile that can be problematic if turned against you.Hocus Pocus is risky as it can trigger a variety of negative effects. Some spells such as Hocus Pocus and Metal Slash are extremely situational.Wields a shield that can be used to block most projectiles.Excellent kill power in most specials, critical smash attacks, and a down aerial capable of spiking enemies.Woosh can be charged depending on how far you need to recover and has extremely good vertical recovery potential at full charge.Fully charged Kafrizz and Kazap are good for securing KOs, while uncharged versions are good for poking.Wielding a sword gives Hero disjointed hitboxes, allowing for many neutral attacks, tilts and aerials without sour-spots or sweet-spots on many basic attacks.Passive shield blocks projectiles while standing still, crouching, or walking.









Hero smash rng